Hey there, I'm Nisha! I'm passionate about video games and the power of stories. I received my B.S. in Computer Science and Comparative Media Studies from MIT, and worked as a software engineer in the gaming industry for two years. Currently, I'm a PhD Candidate in human-computer interaction at the University of Washington, and also work as a graduate researcher at foundry10.
‘I Would Not Be This Version of Myself Today’: Elaborating on the Effects of Eudaimonic Gaming Experiences.
Devasia N., Kenderova G., Newman M., Kientz J., & Lee J.H. (2025).
Proceedings of the ACM on Human-Computer Interaction, 9(6)
The role of narrative in misinformation games.
Devasia N. & Lee J.H. (2024).
Harvard Kennedy School (HKS) Misinformation Review, 5(5)
AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula.
Williams R., Ali S., Devasia N., DiPaola D., Hong J., Kaputsos S., Jordan B., & Breazeal C. (2022).
International Journal of Artificial Intelligence in Education
Social Robots as Creativity Eliciting Agents.
Ali S., Devasia N., Park H.W., & Breazeal C. (2021).
Frontiers in Robotics and AI, 8:673730
Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy.
Devasia N., Rodriguez A., Tuttle L., & Kientz J. (2025).
Proceedings of the 2025 Designing Interactive Systems Conference (DIS '25)
Escape Rooms for Misinformation Education: A Case Study of Co-design with Two Communities.
Coward C., Devasia N., & Lee J.H. (2025).
Proceedings of the 2025 Digital Games Research Association Conference (DiGRA '25)
Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game.
Devasia N., Zhao R., & Lee J.H. (2025).
Proceedings of the 2025 Annual Symposium on Computer-Human Interaction (CHI '25)
Towards Construction-Oriented Play for Vision-Diverse People.
Rodriguez A., Devasia N., Pei M., & Kientz J. (2024).
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’24)
Student Perspectives on Learning and Teaching Data Ethics Through Speculative Game Design.
Devasia N., Figueroa A., Evans S., Herman B., & Aragon C. (2024).
roceedings of the 17th International Conference on Computer-Supported Collaborative Learning (CSCL '24)
Escape!Bot: Social Robots as Creative Problem-Solving Partners.
Ali S. & Devasia N., Breazeal C. (2022).
Honorable Mention Award at Proceedings of the 14th Conference on Creativity and Cognition (C&C ’22)
PoseBlocks: A Toolkit for Creating (and Dancing) with AI.
Jordan B., Devasia N., Hong J., Williams R., & Breazeal C. (2021).
EAAI-21
Domesticating Bliss: Facilitating Long Distance Relationships Through Virtual Play.
Devasia N.
Chapter for The Psychgeist of Pop Culture: Stardew Valley, Play Story Press. (2025).
What are we talking about when we talk about escapism?
Devasia N. (2025).
Accepted to workshop: Exploring Future Directions for Healthy Escapism in Games (CHI PLAY '25)
A Pilot Trial of an Escape Room Game to Combat Cancer Nutrition Misinformation.
Pande M., Moran R., Lee J.H., Kientz J., Yarborough S., Devasia N., & Symonds L. (2025).
Abstracts of Multinational Association of Supportive Care in Cancer (MASCC '25)
Designing Games for Enabling Co-creation with Social Agents.
Ali S., Devasia N., & Breazeal C. (2021).
Accepted to workshop: Children, Robots, and Virtual Agents: Present and Future Challenges (IDC '21)
Escape!Bot: Child-Robot Interaction to Promote Creative Expression During Gameplay.
Devasia N., Ali S., & Breazeal C. (2020).
Extended Abstracts of CHI PLAY '20
Fell in love with a world that wasn’t my own, and embarked on a lifelong journey to learn everything I could about video games.
Achieved professional fluency in Japanese, mostly to play Final Fantasy 7 as it was originally written. Studied abroad a few times and literally overdosed on green tea.
Carved out a video game shaped niche for myself professionally. Lived in a bunker where I used my first power tools, stayed up too late every night, and made lifelong friends.
Worked on my first ever mobile game. Created more paper prototypes than I can count, and shipped my first features. Played way too much Pokemon Go.
Got decent at Unity, web dev, and being a real researcher. Researched and designed playful interactive experiences with the most empowering and inspirational group of people.
Got my first taste of the game industry, and got way too into God of War. Figured out how to manage my own memory in C++. Checked working for PlayStation off my bucket list.
Battled impostor syndrome while hammering out improvements to the internet's premier streaming platform. Forced my friends to watch me stream.
Researching the ways in which games can be a positive force for education and wellness.
Researching how to effectively deploy games as educational tools in schools, libraries, and community centers around Seattle.