Hey there, I'm Nisha! I'm passionate about video games and the power of stories. I received my B.S. in Computer Science and Comparative Media Studies from MIT, and worked as a software engineer in the gaming industry for two years. Currently, I'm a PhD Candidate in human-computer interaction at the University of Washington, and also work as a graduate researcher at foundry10.


Reach out at ndevasia@uw.edu!

Research

Journal Articles



‘I Would Not Be This Version of Myself Today’: Elaborating on the Effects of Eudaimonic Gaming Experiences.

Devasia N., Kenderova G., Newman M., Kientz J., & Lee J.H. (2025).
Proceedings of the ACM on Human-Computer Interaction, 9(6)


The role of narrative in misinformation games.

Devasia N. & Lee J.H. (2024).
Harvard Kennedy School (HKS) Misinformation Review, 5(5)


AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula.

Williams R., Ali S., Devasia N., DiPaola D., Hong J., Kaputsos S., Jordan B., & Breazeal C. (2022).
International Journal of Artificial Intelligence in Education


Social Robots as Creativity Eliciting Agents.

Ali S., Devasia N., Park H.W., & Breazeal C. (2021).
Frontiers in Robotics and AI, 8:673730


Peer-Reviewed Conference Proceedings



Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy.

Devasia N., Rodriguez A., Tuttle L., & Kientz J. (2025).
Proceedings of the 2025 Designing Interactive Systems Conference (DIS '25)


Escape Rooms for Misinformation Education: A Case Study of Co-design with Two Communities.

Coward C., Devasia N., & Lee J.H. (2025).
Proceedings of the 2025 Digital Games Research Association Conference (DiGRA '25)


Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game.

Devasia N., Zhao R., & Lee J.H. (2025).
Proceedings of the 2025 Annual Symposium on Computer-Human Interaction (CHI '25)


Towards Construction-Oriented Play for Vision-Diverse People.

Rodriguez A., Devasia N., Pei M., & Kientz J. (2024).
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’24)


Student Perspectives on Learning and Teaching Data Ethics Through Speculative Game Design.

Devasia N., Figueroa A., Evans S., Herman B., & Aragon C. (2024).
roceedings of the 17th International Conference on Computer-Supported Collaborative Learning (CSCL '24)


Escape!Bot: Social Robots as Creative Problem-Solving Partners.

Ali S. & Devasia N., Breazeal C. (2022).
Honorable Mention Award at Proceedings of the 14th Conference on Creativity and Cognition (C&C ’22)


PoseBlocks: A Toolkit for Creating (and Dancing) with AI.

Jordan B., Devasia N., Hong J., Williams R., & Breazeal C. (2021).
EAAI-21


Selected Book Chapters & Short Papers



Domesticating Bliss: Facilitating Long Distance Relationships Through Virtual Play.

Devasia N.
Chapter for The Psychgeist of Pop Culture: Stardew Valley, Play Story Press. (2025).


What are we talking about when we talk about escapism?

Devasia N. (2025).
Accepted to workshop: Exploring Future Directions for Healthy Escapism in Games (CHI PLAY '25)


A Pilot Trial of an Escape Room Game to Combat Cancer Nutrition Misinformation.

Pande M., Moran R., Lee J.H., Kientz J., Yarborough S., Devasia N., & Symonds L. (2025).
Abstracts of Multinational Association of Supportive Care in Cancer (MASCC '25)


Designing Games for Enabling Co-creation with Social Agents.

Ali S., Devasia N., & Breazeal C. (2021).
Accepted to workshop: Children, Robots, and Virtual Agents: Present and Future Challenges (IDC '21)


Escape!Bot: Child-Robot Interaction to Promote Creative Expression During Gameplay.

Devasia N., Ali S., & Breazeal C. (2020).
Extended Abstracts of CHI PLAY '20

Work

Selected projects from internships, research positions, and other forms of employment.

Games for Wellbeing

Systematic review, Data modeling

Games for Connection in LDRs

Qualitative methods, Flask+React

Loki's Loop

Misinformation education, co-design

Twitch

System design, Golang, AWS

Escape!Bot

Human-robot interaction, Game design, Unity

Dancing with AI

AI education, Curriculum design, Teaching

EDC

Curriculum design, activity design, R

GenAI

Web design, UI/UX design

AI Education Websites

Web design, UI design, HTML/CSS

PlayStation

C++, Game tools, UI design

TaleBlazer

Game tools, UX design, Prototyping

MIT Admissions Blogs

Blogging, Writing

Projects

Projects that originated from a smattering of classes, hackathons, and the deep recesses of my brain.

Open Collectives: CarePod

Sensory ethnography, writing, storytelling

Interval

Music technology, UI/UX design, Python

AirGuitar

Unity, UI/UX design, XR

Pixel Hero

Game design

Final Fantasy Network

Graph visualization, Python, Gephi

MITCentral

UI/UX design, HTML/CSS

Miscellaneous

Occasionally, I dabble in things that aren't strictly technical.

Music

Singing, Guitar, Composition

Writing

Media studies, Blogging, Ethnography

Art

Blender, Animation

The Story So Far...

The plot is always changing, so keep checking back in for updates!

  • 2012

    Played Final Fantasy 7 for the first time

    Fell in love with a world that wasn’t my own, and embarked on a lifelong journey to learn everything I could about video games.

  • 2013-2017

    Learned Japanese

    Achieved professional fluency in Japanese, mostly to play Final Fantasy 7 as it was originally written. Studied abroad a few times and literally overdosed on green tea.

  • 2017-2021

    B.S. in Comparative Media Studies and Computer Science from MIT

    Carved out a video game shaped niche for myself professionally. Lived in a bunker where I used my first power tools, stayed up too late every night, and made lifelong friends.

  • Summer 2018

    Undergraduate Researcher at The Education Arcade

    Worked on my first ever mobile game. Created more paper prototypes than I can count, and shipped my first features. Played way too much Pokemon Go.

  • 2019-2021

    Researcher at the MIT Media Lab

    Got decent at Unity, web dev, and being a real researcher. Researched and designed playful interactive experiences with the most empowering and inspirational group of people.

  • Summer 2019

    Engine Programming Intern at PlayStation

    Got my first taste of the game industry, and got way too into God of War. Figured out how to manage my own memory in C++. Checked working for PlayStation off my bucket list.

  • 2020-2023

    Backend Engineer at Twitch

    Battled impostor syndrome while hammering out improvements to the internet's premier streaming platform. Forced my friends to watch me stream.

  • 2023 - Present

    PhD at the University of Washington

    Researching the ways in which games can be a positive force for education and wellness.

  • 2025 - Present

    Graduate Researcher at foundry10

    Researching how to effectively deploy games as educational tools in schools, libraries, and community centers around Seattle.

  • To Be
    Continued
    ...

Contact Me

Feel free to reach out!

ndevasia@uw.edu

University of Washington | Seattle, WA